The Ideal Applicant Will have At Least 5 Yearsā Experience Working as a Technical Head Or
senior/lead Programmer Role and Will have Shipped Multiple Games Across Multiple
platforms. a Strong Academic Background is also Preferred with a 1st Class or 2:1 Degree
in Computer Science, Maths, Physics or other Science-related Subjects, But Not Essential
if You have Appropriate Experience. Past Experience with Industry-standard Engines
(unreal/unity/cocos Creator) is a Must.
responsibilities-
Responsible for all Technical Architecture and Processes Choices
Supervise and Participate-in all Projects from Staffing, Technology/tools Choices, Risks
evaluation, Dependencies with other Projects to Ensure the Best Quality is Achieved
Recommends Solutions and Approves Plans and Roadmaps
Manage the Programmerās Team
Expert in Design, Programming, Debugging and Optimization;
Write and Develop Robust Maintainable High and Low-level Code to Extend Engine
(unity/unreal) Functionality
Implement Features Across Current and Next-gen Platforms, Including Prototypes And
new Technologies
Identify and Solve Technical Problems as They Arise, Including Cross-platform Issues,
debugging, Profiling and Optimizing for Reduced Memory Usage and Increased Real-time
performance
Maintain and Add to An Existing Codebase, Including Low/mid-level Systems to Support
pipelines and Higher-level Programmers
Research New Tools, Techniques, and Processes and How They Can Benefit the Ongoing
processes/projects Etc.
Collaborate Productively, Communicating Ideas and Issues Clearly Across Disciplines
Exceptional Analysis and Problem-solving Skills
Architect and Participate in Implementing all the Different Game Modules and Systems
Architect and Participate in the Implementation and Maintenance of Potential On Game-
specific Systems Used By Content Creators (extensions to Engines, Tools, Build Systems,
pipeline Improvements)