Job Overview:
Responsible for modelling / sculpting of photorealistic creatures and characters and
creating textures, colors, and organic surface qualities needed in the completion of CG creatures and
hard-surface models used in production.
Reporting Relationships:
This position report to
Key Responsibilities:
Fully comprehend the requirements on the designs thereby creating models true to their designs
Create high quality, accurate models with appropriate point counts and UVs with valid and
efficient layouts based on initial concepts and reference
Create models conforming to modern standards, being aware of penetrations, overlapping
geometry, proper edge loops, etc.
Create models that can be exported cleanly to other packages used in the production
Implement improvements/changes based on review feedback
Texture assets using a wide range of reference material and tools
Ensure continuity and support other asset departments such as lookdev and rigging
Work with the team to execute the desired look of complicated CG models, including creatures
and/or hard surface models, including real world vehicles and environments
Need to maintain and complete the schedule and quotas given
Deliver work within established project targets and the high-quality standards of the company
Skills and Experience:
Fresher and Minimum TWO years of VFX experience in modelling and texturing
Must have an understanding of Anatomy and Topology
Proficient with Maya, Photoshop, Mari, Substance Painter, zBrush and Mudbox
A working knowledge of Nuke and/or modeling software
Skillful in retopologizing, UVing and possesses a reasonable grasp of displacement workflows
Experience in working on creatures, digi doubles and facial blend shapes a plus
Understanding of rigging/animation process and its role in topology considerations
Knowledge of shading using render packages like vRay and Arnold is an advantage
Creative originality
High dependability with flexibility
Experience
0 - 3 Years
No. of Openings
5
Education
Higher Secondary, Secondary School, Any Bachelor Degree
Role
3D-MODELING & TEXTURING ARTIST
Industry Type
Media / Entertainment / Broadcasting
Gender
[ Male / Female ]
Job Country
India
Type of Job
Full Time
Work Location Type
Work from Office