Job Overview:
Responsible for modelling / sculpting of photorealistic creatures and characters and
creating textures, colors, and organic surface qualities needed in the completion of CG creatures and
hard-surface models used in production.
Reporting Relationships:
This position report to
Key Responsibilities:
• Fully comprehend the requirements on the designs thereby creating models true to their designs
• Create high quality, accurate models with appropriate point counts and UVs with valid and
efficient layouts based on initial concepts and reference
• Create models conforming to modern standards, being aware of penetrations, overlapping
geometry, proper edge loops, etc.
• Create models that can be exported cleanly to other packages used in the production
• Implement improvements/changes based on review feedback
• Texture assets using a wide range of reference material and tools
• Ensure continuity and support other asset departments such as lookdev and rigging
• Work with the team to execute the desired look of complicated CG models, including creatures
and/or hard surface models, including real world vehicles and environments
• Need to maintain and complete the schedule and quotas given
• Deliver work within established project targets and the high-quality standards of the company
Skills and Experience:
• Fresher and Minimum TWO years of VFX experience in modelling and texturing
• Must have an understanding of Anatomy and Topology
• Proficient with Maya, Photoshop, Mari, Substance Painter, zBrush and Mudbox
• A working knowledge of Nuke and/or modeling software
• Skillful in retopologizing, UVing and possesses a reasonable grasp of displacement workflows
• Experience in working on creatures, digi doubles and facial blend shapes a plus
• Understanding of rigging/animation process and its role in topology considerations
• Knowledge of shading using render packages like vRay and Arnold is an advantage
• Creative originality
• High dependability with flexibility
Experience
0 - 3 Years
No. of Openings
5
Education
Higher Secondary, Any Bachelor Degree, Secondary School
Role
3D-MODELING & TEXTURING ARTIST
Industry Type
Media / Entertainment / Broadcasting
Gender
[ Male / Female ]
Job Country
India
Type of Job
Full Time
Work Location Type
Work from Office