Looking 3d character modeler for realistic, cartoonist and law-poly game character. Who have a good knowledge of topology, UV unwrapping, sculpting and texturing with different maps.
Job Title: 3D Character Modeler & Texturing Artist
Experience: 1 to 4 Years (Industrial Experience)
Responsibilities :
Create and manage digital assets
Interpret concept art and sketches to create virtual characters and related assets
Follow design guidelines, asset naming conventions and other technical constraints
Prototype and iterate on models and characters based on feedback from team members
Create textures and UV maps
Optimize, refine and correct model geometry
Rig models and characters for animation
Work with artists, animators and programmers to execute projects on time
Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
Skills :
Good knowledge of modern modeling packages and techniques
Ideally 3D Max, Blender and Unity is acceptable for some projects
Highly competent in UV unwrapping and achieving appropriate texel density
Confident sculpting ability in Blender / Zbrush
Can efficiently create low poly models
Polyflow is clean and is animation ready
Strong understanding of material definitions and industry standard texture creation techniques and software:
Ability to texture in Blender, Substance Painter or similar software
Competent in high res to low res baking (this includes all relevant maps, not just normals)
Basic knowledge of integrating into a commercial game engine:
Unreal or Unity knowledge preferred, but any previous knowledge is helpful
A solid understanding of game engine mesh and texture requirements
Strong anatomy knowledge
An eye for detail
Able to work with minimal concepts to complete assets
Able to adapt to many different art styles
Can work autonomously in between critiques and reviews.
Portfolio reflects a good balance of hard surface and organic modeling/sculpting.
Software: Maya, Max, ZBrush, Substanc