3D Character Modeler

  • icon job experience 1 - 5 Years
  • icon job opening 1 Openings
  • icon salary 1.0-3.0 Lac/Yr
  • icon job location Nadiad Kheda
  • Face-to-Face interview Face-to-Face interview

Job Description

Looking 3d character modeler for realistic, cartoonist and law-poly game character. Who have a good knowledge of topology, UV unwrapping, sculpting and texturing with different maps.

Job Title: 3D Character Modeler & Texturing Artist

Experience: 1 to 4 Years (Industrial Experience)

Responsibilities :

Create and manage digital assets

Interpret concept art and sketches to create virtual characters and related assets

Follow design guidelines, asset naming conventions and other technical constraints

Prototype and iterate on models and characters based on feedback from team members

Create textures and UV maps

Optimize, refine and correct model geometry

Rig models and characters for animation

Work with artists, animators and programmers to execute projects on time

Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies

Skills :

Good knowledge of modern modeling packages and techniques

Ideally 3D Max, Blender and Unity is acceptable for some projects

Highly competent in UV unwrapping and achieving appropriate texel density

Confident sculpting ability in Blender / Zbrush

Can efficiently create low poly models

Polyflow is clean and is animation ready

Strong understanding of material definitions and industry standard texture creation techniques and software:

Ability to texture in Blender, Substance Painter or similar software

Competent in high res to low res baking (this includes all relevant maps, not just normals)

Basic knowledge of integrating into a commercial game engine:

Unreal or Unity knowledge preferred, but any previous knowledge is helpful

A solid understanding of game engine mesh and texture requirements

Strong anatomy knowledge

An eye for detail

Able to work with minimal concepts to complete assets

Able to adapt to many different art styles

Can work autonomously in between critiques and reviews.

Portfolio reflects a good balance of hard surface and organic modeling/sculpting.

Software: Maya, Max, ZBrush, Substanc
  • Experience1 - 5 Years
  • No. of Openings1
  • EducationAny Bachelor Degree
  • Role3D Character Modeler
  • Industry TypeArchitecture / Interior Designing
  • Gender[ Male / Female ]
  • Job CountryIndia
  • Job TypeWork from Office
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